Super Mario Odyssey hits 1 million physical sales in JapanThe latest Famitsu data shows Switch nearing 3 million units soldMatthew HandrahanEditor-in-ChiefWednesday 20th December 2017Share this article Recommend Tweet ShareSuper Mario Odyssey has eclipsed 1 million physical sales in Japan since it launched on October 27, while Nintendo Switch is on the verge of reaching 3 million units.According to data from Famitsu – translated by Gematsu – Super Mario Odyssey game has now sold 1,055,806 units in Japan. The total would be higher when combined with digital, of course, though the Switch audience has displayed a preference for physical products in the UK.Super Mario Odyssey sold two million units within three days of its launch, becoming the fastest selling Mario game ever in both the US and Europe. At around the same time, the game had sold 500,000 units in Japan.Related JobsSenior Game Designer – UE4 – AAA United Kingdom Amiqus GamesProgrammer – REMOTE – work with industry veterans! North West Amiqus GamesJunior Video Editor – GLOBAL publisher United Kingdom Amiqus GamesDiscover more jobs in games Famitsu’s data puts Switch sales at 2,988,399 million units in Japan, with 230,000 units sold last week alone. Based on that trajectory, the console is likely to have passed 3 million sales at the time of writing. Worldwide, Switch reached 10 million sales earlier this month, making Japan one of its most lucrative markets. Nintendo plans to ship 50 million Switch console by April 2019.Nintendo was one of our choices for People of the Year 2017, but we also highlighted the level of success Switch needs to achieve in the absence of a clear successor for the 3DS.Celebrating employer excellence in the video games industry8th July 2021Submit your company Sign up for The Publishing & Retail newsletter and get the best of GamesIndustry.biz in your inbox. Enter your email addressMore storiesEA leans on Apex Legends and live services in fourth quarterQ4 and full year revenues close to flat and profits take a tumble, but publisher’s bookings still up double-digitsBy Brendan Sinclair 5 hours agoUbisoft posts record sales yet again, delays Skull & Bones yet againPublisher moves away from target of 3-4 premium AAA titles a year, wants to build free-to-play “to be trending toward AAA ambitions over the long term”By Brendan Sinclair 8 hours agoLatest comments Sign in to contributeEmail addressPasswordSign in Need an account? Register now.